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Something wicked this way comes.

October 25, 2018
We take a peek at what's Blizzard brewing in their shed!
Greetings folks and a happy Halloween to you all!
Did you manage to get your headless horseman mount yet? Or gathered enough sweets for those amazing costumes this year? Either way, we hope that this Hallow's End event is both entertaining and bountiful for you!

Pleasantries aside, let's get to the point. Many videos on youtube would make you believe that we're finally witnessing an end to our favorite MMO, user reviews and subscriptions bomb, yada-yada-yada, but we beg to differ. Primarily because beta servers right now are BRIMMING with changes and updates to various aspects of the game, and those dictate the game's popularity since the earliest days. List of class changes alone deserves several separate blog entries, but we're going to focus on, wait for it, a new way to acquire Azerite gear.

Now, before you facepalm yourself into K.O., here's the thing: starting with 8.1 good old Thaumaturge Vashreen is getting a new job of selling Azerite gear to players. On current beta ilvls of said gear range from 350 to 385, which correlates with what we have right now, but when Tides of Vengeance hits the servers, those ilvls will go up. How far? We're not exactly sure right now. How is this gear acquired? Through a new kind of currency which is going to be available either through scrapping/disenchanting(yes disenchanting was explicitly mentioned) Azerite gear from all sources come 8.1 or... you will receive it at the end of the week in your Mythic+ weekly chest. Yes folks, this is going to be a massive Kidney Shot for our beloved/abhorred way to upgrade and will no longer piss off those mythic raiders.

This creates a very interesting situation because current numbers on beta are... amusing, to put it mildly. If we take information from the recent blue post as a given, the idea is that you would acquire a piece every 2 or 3 weeks. However, there are at least 3 ilvl milestones for those items, all of which have their own prices, but there's also the ability to purchase a SPECIFIC item. At the moment of publishing this article, purchasing a specific item required a humongous amount of Azerite Impurity (yes, that's the new resource), roughly translating into 6 weeks of waiting (considering that we've taken as a fact that it would take 2-3 weeks of completing +10 keys). Does it look scary? It absolutely does. But these calculations were done without scrapping random azerite items in mind (and we've currently got a steady income of those from emissary quests), and the numbers are not final either, so it might end up not too tedious.

So, in the end, what would this new system achieve? 
1) Azerite Armor would actually become targetable, which is a good thing for sure. No questions asked. We think everyone would get a sigh of relief here;
2) With Azerite Armor being removed from the weekly chest, this leaves raids the ONLY reliable source of acquiring Azerite Gear (ok, sure, not exactly reliable, but at least quick). This is big, and this is undoubtedly going to piss a lot of people off, especially if Azerite Armor from the new raid would feature traits like Archive of the Titans/Laser Matrix which are superior for many classes and specs in either many or all situations;

Once again - this isn't something that we haven't seen before. Just replace this azerite pixie dust with badges. It is awful that Blizzard has to retrace back their steps, but at least this they're headed seemingly into the right direction. This change brings a better sense of identity to different game modes (let's not forget that raids were supposed to be a better way of getting Azerite from the very beginning) and provides a sense of controlled progression. Too little too late? Yes, indeed, but we are getting there! Keep in mind that a new outer circle of traits is coming along with entirely new traits being added into the mix as well, which in our eyes means that Mr.Allen is steering the ship the best he can!

Another spooky piece of news is... Holinka is back! Woooo!

In case you have no idea who this is, his bio basically boils down to two things: 
1) he is an old WoW dev who is notorious among players because... it's hard to say actually why because opinions on his decisions and achievements are widely polarizing;
2) he was the guy who created Ashran before being moved to some other project within Blizzard back in Warlords of Draenor, take from it what you want;

Frankly, we believe that some "old blood" is exactly what WoW needs right now and Holinka's return as a Lead Combat Designer definitely sounds good to us.

That would be it for today's news update! If you've got any thoughts or ideas you would like to share - don't hesitate to do so in the comment section below! 
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